OpenGL was developed by the open minded developers in 1982. It was initially called as iris GL. It can be used as an alternative for Microsoft's directX. Today, OpenGL is managed by the Khronos Group -- a non-profit organization with representatives from many companies that are interested in maintaining high-quality media APIs. At a lower level, it's managed by the OpenGL Architecture Review Board (ARB). OpenGL is supported on every gaming platform, including Mac, Windows, Linux, PS3 (as a GCM wrapper), Wii, iPhone, PSP, and DS. Well, every gaming platform except for the XBox.
I always wanted to share my knowledge with others. Because of that desire I opened a new blog and started publishing my own articles. I thought that it could be more meaningful if I create a page in fb about my blog. The facebook link is https://www.facebook.com/EntaneAdbutha. I hope that you'll enjoy my blog :)
Tuesday, July 3, 2012
OpenGL was developed by the open minded developers in 1982. It was initially called as iris GL. It can be used as an alternative for Microsoft's directX. Today, OpenGL is managed by the Khronos Group -- a non-profit organization with representatives from many companies that are interested in maintaining high-quality media APIs. At a lower level, it's managed by the OpenGL Architecture Review Board (ARB). OpenGL is supported on every gaming platform, including Mac, Windows, Linux, PS3 (as a GCM wrapper), Wii, iPhone, PSP, and DS. Well, every gaming platform except for the XBox.
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